Difference between revisions of "Blender/Custom Sword"

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24 bytes added ,  12:50, 29 March 2009
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imported>Mach1723
imported>Mach1723
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[[Media:UVSPHERE1.jpg]]
[[Media:UVSPHERE1.jpg]]


Let’s say two iterations. Seems huge now, doesn’t it? You can scale it down to the right size now, or just create a giant sword and scale the whole thing down later. Either way, things will be easier if you align it to the axes first. You want one endpoint of the sphere to be facing the same direction as the reference sword’s point is facing, along the Y axis. Use the '''z-key''' and a bounding circle (press '''b''' twice) to select the whole Icosphere, or for a faster method press '''a'''. Rotate the sphere by pressing '''r'''.  Pressing '''r''' followed by '''x''' will let you rotate on the X axis, '''r''' and '''y''' on the Y axis, and '''r''' and '''z''' on the Z axis.
Let’s say two iterations. Seems huge now, doesn’t it? You can scale it down to the right size now, or just create a giant sword and scale the whole thing down later. Either way, things will be easier if you align it to the axes first.
[[Media:UVSPHERE2.jpg]]
You want one endpoint of the sphere to be facing the same direction as the reference sword’s point is facing, along the Y axis. Use the '''z-key''' and a bounding circle (press '''b''' twice) to select the whole Icosphere, or for a faster method press '''a'''. Rotate the sphere by pressing '''r'''.  Pressing '''r''' followed by '''x''' will let you rotate on the X axis, '''r''' and '''y''' on the Y axis, and '''r''' and '''z''' on the Z axis.


You can hold the mouse wheel (yes, the wheel) down and drag back and forth to rotate the camera and look at the mesh from different angles, or use can use the number keys on the numpad (NOT the ones above the keyboard letters).
You can hold the mouse wheel (yes, the wheel) down and drag back and forth to rotate the camera and look at the mesh from different angles, or use can use the number keys on the numpad (NOT the ones above the keyboard letters).
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