Difference between revisions of "Blender/Custom Sword"
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→The UV Map: Slightly Harder But Actually Working Method
imported>Morerunes (Updated information and removed no-longer-necessary nifskope section. Added a collision section.) |
imported>Babij |
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Do this with all of the rows in the blade part of your sword. You didn't know it, but using extrusion made this part much easier, because more of the faces are the same size. See? I tell you these things for a reason. ;) | Do this with all of the rows in the blade part of your sword. You didn't know it, but using extrusion made this part much easier, because more of the faces are the same size. See? I tell you these things for a reason. ;) | ||
Now, this is a part where it can actually be useful to add an image in Blender. Next to the UV menu there is a dropdown that says "Image." Click that and choose "open". Here is where you open a random .jpeg image (it can't be a .dds) from anywhere on your computer. It doesn't matter what, because it's only in Blender and won't be on the final product. Once you've opened that, | Now, this is a part where it can actually be useful to add an image in Blender. Next to the UV menu there is a dropdown that says "Image." Click that and choose "open". Here is where you open a random .jpeg image (it can't be a .dds) from anywhere on your computer. It doesn't matter what, because it's only in Blender and won't be on the final product. Once you've opened that, exit UV mode, and enter 3D view mode. Go to the little square up above that shows a solid little cube with odd things sticking off it. Clicking that will bring up a list that says things like "solid", "wireframe", "textured", etc. Click on "textured". (Alternately, you can press ALT+Z) Now your random JPEG shows up on the blade, but only the blade, because that's what you've UV mapped so far. Make sure the image is continuous and doesn't seem to jump around from face to face. If it does, you have something next to the wrong thing and you need to move faces around and fix it. | ||
If not, you're home free and you can move on to UV map the hilt. This won't be as easy, but it's still much easier than if we hadn't used extrusion. This part won't need to be square, but it will need to be the shape of whatever texture you eventually plan to put on it. If you want to, you could select the reference sword and look at it under UV face select to get a vague idea of one way to arrange this. To select the reference sword you first need to go back to Object Mode. | If not, you're home free and you can move on to UV map the hilt. This won't be as easy, but it's still much easier than if we hadn't used extrusion. This part won't need to be square, but it will need to be the shape of whatever texture you eventually plan to put on it. If you want to, you could select the reference sword and look at it under UV face select to get a vague idea of one way to arrange this. To select the reference sword you first need to go back to Object Mode. |