Difference between revisions of "Blender/Custom Sword"
Jump to navigation
Jump to search
Updated information and removed no-longer-necessary nifskope section. Added a collision section.
imported>Mach1723 |
imported>Morerunes (Updated information and removed no-longer-necessary nifskope section. Added a collision section.) |
||
Line 130: | Line 130: | ||
Go back to the Materials screen by clicking the red circle again. Off to the right you should see a series of tabs, including one that says "Map Input", and when you click on it you will see some buttons saying "UV", "Orco", etc. Make sure "UV" is the one that is checked. | Go back to the Materials screen by clicking the red circle again. Off to the right you should see a series of tabs, including one that says "Map Input", and when you click on it you will see some buttons saying "UV", "Orco", etc. Make sure "UV" is the one that is checked. | ||
== Creating Collision == | |||
You will need to create a collision mesh for your weapon. One way to do this, is to select your mesh and then click on the grid icon on the options bar (near "view", "select", and "Object"), and click on the "Scripts Window" icon. Then, go to Scripts>>Mesh>>Hull and select "convex", then hit ok. This, however, is a very easy and basic way, and may not create the ideal collision for your weapon. For other methods and information on creating collision, see [[Blender/Custom_Collision]]. | |||
== Exporting your Mesh == | == Exporting your Mesh == | ||
Line 135: | Line 139: | ||
Huzzah! We’re ready to export. | Huzzah! We’re ready to export. | ||
But FIRST, make sure your sword is in the right position. Move it over the reference sword so that they overlap, then select the reference sword and delete it. Save. You may also need to click '''ctrl'''+'''a''' to apply scale and rotation. Now go to File > Export > NetImmerse/Gamebryo and | But FIRST, make sure your sword is in the right position. Move it over the reference sword so that they overlap, then select the reference sword and delete it. Save. You may also need to select your sword and click '''ctrl'''+'''a''' to apply scale and rotation. Select your blade and its collision. Now go to File > Export > NetImmerse/Gamebryo, click "Oblivion" as the game, and click "Weapon" under settings. Save your sword’s NIF into the Data\Meshes\Weapons folder. | ||
During NIF export, make sure that scale correction is set to the same value you used during import (which is 10 in this tutorial). | |||
If you later need to make changes to your sword, you can do some small changes with NifSkope. | |||
== Optional NifSkope Alchemy == | |||
=== Adding/Changing a Texture === | === Adding/Changing a Texture === |