Difference between revisions of "Blender/Custom Sword"
Jump to navigation
Jump to search
m
Added info on renaming objects
imported>Babij (Update for new blender version) |
imported>Babij m (Added info on renaming objects) |
||
Line 116: | Line 116: | ||
''Helpful warning: Occasionally in Blender I've seen a glitch wherein Blender outputs a blank .tga file with nothing in it instead of the real UV map. If that happens, keep trying. Sometimes you'll need to change the name of your object (from "sphere" or whatever the default name was in Blender down in the edit screen). Sometimes this will also happen if you try to change the strange name Blender gives the UV map before you save it.'' | ''Helpful warning: Occasionally in Blender I've seen a glitch wherein Blender outputs a blank .tga file with nothing in it instead of the real UV map. If that happens, keep trying. Sometimes you'll need to change the name of your object (from "sphere" or whatever the default name was in Blender down in the edit screen). Sometimes this will also happen if you try to change the strange name Blender gives the UV map before you save it.'' | ||
To rename objects, see: http://wiki.blender.org/index.php/Doc:Tutorials/Game_Engine/BSoD/Basics_of_the_Blender_UI | |||
Good job! I know that seemed time-consuming, but you'll thank me when you have to make the texture. Trust me on this. There is nothing more frustrating than to make a working mesh that looks lovely in Blender and discover you can only make it look hideous in-game. | Good job! I know that seemed time-consuming, but you'll thank me when you have to make the texture. Trust me on this. There is nothing more frustrating than to make a working mesh that looks lovely in Blender and discover you can only make it look hideous in-game. |