Difference between revisions of "Blender/Custom Sword"
Jump to navigation
Jump to search
→The UV Map
imported>Babij m (Added info on renaming objects) |
imported>TheGrimblade |
||
Line 82: | Line 82: | ||
In the left 3D View click on the button that says "Edit Mode" and select "UV Face Select" (UV Face Select mode doesn't exist in blender 2.46, just stay in edit mode). Press '''a''' once or twice to select everything. Your mesh should now look like it’s covered with pink facets and the UV Image area should display a blue triangle. If some of the face on your mesh look transparent, the normals are facing the wrong way. You need to go back to Edit Mode and fix them per the previous section’s remarks. | In the left 3D View click on the button that says "Edit Mode" and select "UV Face Select" (UV Face Select mode doesn't exist in blender 2.46, just stay in edit mode). Press '''a''' once or twice to select everything. Your mesh should now look like it’s covered with pink facets and the UV Image area should display a blue triangle. If some of the face on your mesh look transparent, the normals are facing the wrong way. You need to go back to Edit Mode and fix them per the previous section’s remarks. | ||
*Edit: In version 2.49b UV Face Select has been merged with Edit Mode, select all with a, then press u to unwrap. | |||
==== Copout or "Every Other Modeling Tutorial in Existence" Method ==== | ==== Copout or "Every Other Modeling Tutorial in Existence" Method ==== |