Difference between revisions of "Bribery"
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major cosmetic upgrade, some clarification, removed category link (game settings are listed on category page already)
imported>JT (redirecting all fBribe settings into single content page) |
imported>JT (major cosmetic upgrade, some clarification, removed category link (game settings are listed on category page already)) |
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Bribery is controlled by several game settings | Bribery is controlled by several game settings '''fBribeCostCurve''', '''fBribeScale''', '''fBribeNPCLevelMult''', '''fBribeCurve''' and '''fBribeSpeechcraftMult'''. | ||
==fBribeCurve== | |||
The '''fBribeCurve''' value controls how steep the non-linear increase of the disposition bonus will be. | |||
[[Category:Settings]] | ''Example:'' If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors. | ||
==fBribeNPCLevelMult== | |||
The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level. | |||
==fBribeScale== | |||
'''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.). | |||
==fBribeCostCurve== | |||
The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores. | |||
''Note:'' If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors. | |||
==fBribeSpeechcraftMult== | |||
The '''fBribeSpeechcraftMult''' variable determines how much impact the relative Speechcraft values have compared to the actor's levels. | |||
<!--[[Category:Settings]]--> |