Difference between revisions of "Bribery"

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316 bytes added ,  23:32, 2 April 2006
added default values + stubs for new values
imported>JT
(major cosmetic upgrade, some clarification, removed category link (game settings are listed on category page already))
imported>Halo112358
(added default values + stubs for new values)
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Bribery is controlled by several game settings '''fBribeCostCurve''', '''fBribeScale''', '''fBribeNPCLevelMult''', '''fBribeCurve''' and '''fBribeSpeechcraftMult'''.  
Bribery is controlled by several game settings '''fBribeCostCurve''', '''fBribeScale''', '''fBribeNPCLevelMult''', '''fBribeCurve''' and '''fBribeSpeechcraftMult'''.  
==fBribeBase==
'''default''': fBribeBase = 2.0000
==fBribeCostCurve==
The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.
''Note:'' If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.
'''default''': fBribeCostCurve = 1.5000


==fBribeCurve==
==fBribeCurve==
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''Example:'' If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.
''Example:'' If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.
'''default''': fBribeCurve = 0.7500
==fBribeNPCMult==
'''default''': fBribeNPCMult = 0.3000


==fBribeNPCLevelMult==
==fBribeNPCLevelMult==


The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level.
The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level.
'''default''': fBribeNPCLevelMult = 0.1000


==fBribeScale==
==fBribeScale==
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'''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.).
'''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.).


==fBribeCostCurve==
'''default''': fBribeScale = 1.0000


The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.
==fBribeSpeechcraftMult==


''Note:'' If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.
The '''fBribeSpeechcraftMult''' variable determines how much impact the relative Speechcraft values have compared to the actor's levels.


==fBribeSpeechcraftMult==
'''default''': fBribeSpeechCraftMult = 0.0300


The '''fBribeSpeechcraftMult''' variable determines how much impact the relative Speechcraft values have compared to the actor's levels.
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