Difference between revisions of "Combat Style"

Jump to navigation Jump to search
57 bytes added ,  13:55, 26 August 2009
m
Correct misspelled word "distance" and add one line. (only a test)
imported>Relax and Play
m (Lol Grammar)
imported>SpookyFX
m (Correct misspelled word "distance" and add one line. (only a test))
Line 1: Line 1:
Combat Styles are used to govern the choices made in combat, such as attacking, dodging, blocking, and so on. In the Construction Set Object Window, the Combat Styles entry is located under the Miscellaneous section.
Combat Styles are used to govern the durations of some actions (or lack of any action) and the choices made in combat, such as attacking, dodging, blocking, and so on. In the Construction Set Object Window, the Combat Styles entry is located under the Miscellaneous section.


The Combat Style menu is divided into four sections:
The Combat Style menu is divided into four sections:
Line 7: Line 7:
*Maneuver Decision: This is where you define values used in the Maneuver (dodge) Decision.
*Maneuver Decision: This is where you define values used in the Maneuver (dodge) Decision.


*Ranged Combat: This is where you define values used to determine when the actor will switch between Ranged and Melee combat, and what is considered the actor's preferred ranged combat distsance.
*Ranged Combat: This is where you define values used to determine when the actor will switch between Ranged and Melee combat, and what is considered the actor's preferred ranged combat distance.


*Flags: This section contains check-boxes, which modify the behavior of an actor in combat.
*Flags: This section contains check-boxes, which modify the behavior of an actor in combat.
Anonymous user

Navigation menu