Difference between revisions of "Combat Style"

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imported>SpookyFX
m (Correct misspelled word "distance" and add one line. (only a test))
imported>Nuclear Arbitor
 
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The Melee Decision section is where you define how the Melee Decision is made, including how Power Attacks are handled & selected.  
The Melee Decision section is where you define how the Melee Decision is made, including how Power Attacks are handled & selected.  


*'''Block % Chance:''' This is the base percentage chance that the actor will block with a Melee Decision is made. This is modified by the actor's Block skill and whether or not the opponent is currently attacking. See the Advanced Settings section for more information when regarding advanced modifiers.  
*'''Block % Chance:''' This is the base percentage chance that the actor will block when a Melee Decision is made. This is modified by the actor's Block skill and whether or not the opponent is currently attacking. See the Advanced Settings section for more information when regarding advanced modifiers.  


*'''Attack % Chance:''' This is the base percentage chance that the actor will attack when a Melee Decision is made. There are three modifiers that are added to this percentage chance - the percentage chance is modified based on the actor's relevant Attack skill and whether or not the opponent is currently attacking.  
*'''Attack % Chance:''' This is the base percentage chance that the actor will attack when a Melee Decision is made. There are three modifiers that are added to this percentage chance - the percentage chance is modified based on the actor's relevant Attack skill and whether or not the opponent is currently attacking.  

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