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Difference between revisions of "Container"
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→Base Object Fields: Fixes
imported>Shademe |
imported>Haama (→Base Object Fields: Fixes) |
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==Base Object Fields== | ==Base Object Fields== | ||
*'''ID:''' The Editor ID for this object. This is a unique name used to identify the container within the Construction Set | *'''ID:''' The Editor ID for this object. This is a unique name used to identify the container within the Construction Set | ||
*'''Name:''' | *'''Name:''' This is the name displayed by the container ingame. | ||
*'''Script:''' | *'''Script:''' [[Object_scripts|Object script]] attached to the container. | ||
*'''Quest Item:''' Marks this as a quest item | **Note a [[Crashes#Activating_a_Container_.28including_NPC.29|CTD]] is possible if the script has an [[onActivate]] block. | ||
*'''Quest Item:''' Marks this as a quest item. | |||
*'''Respawns:''' Determines if the inventory of the container will be cleared and reset to the original after the [[IHoursToRespawnCell|respawn time]]. | *'''Respawns:''' Determines if the inventory of the container will be cleared and reset to the original after the [[IHoursToRespawnCell|respawn time]]. | ||
*'''Weight:''' Weight of the container. Always set to zero | *'''Weight:''' Weight limit of the container. Always set to zero. | ||
*'''Encumbrance:''' Displays the total weight of all items in the container. Leveled items cause the weight to be negative. Displayed as, for example, 12.00/0.00. The upper number is the weight of items in the container, and the bottom should remain zero to insure that there is no weight limit on the container | *'''Encumbrance:''' Displays the total weight of all items in the container. Leveled items cause the weight to be negative. Displayed as, for example, 12.00/0.00. The upper number is the weight of items in the container, and the bottom should remain zero to insure that there is no weight limit on the container | ||
*'''NIF File:''' 3D art used to display the container ingame | *'''NIF File:''' 3D art used to display the container ingame |