Difference between revisions of "CopyModelPath"

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283 bytes added ,  15:22, 30 January 2008
rewrote note
imported>Claudekennilol
imported>DragoonWraith
(rewrote note)
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Sets the model path of the calling reference or passed objectID to the model path of ''fromObject''.
Sets the model path of the calling reference or passed objectID to the model path of ''fromObject''.


Note that if used on an existing object the object must be [[Disable]]d then [[Enable]]d at least a frame later before the visual will update.
== Note ==


==See Also==
* When used on an object whose mesh is currently loaded by Oblivion (generally, this means that it is currently visible), it is necessary to "reload" the mesh. This can be done using [[Disable]]/[[Enable]] on References, or [[Unequip]]/[[Equip]] on equipment. There must be at least one frame in which the mesh is not visible, so you cannot use [[Enable]]/[[Equip]] in the same frame as [[Disable]]/[[Unequip]].
 
== See Also ==
*[[SetModelPath]]
*[[SetModelPath]]
*[[CompareModelPath]]
*[[CompareModelPath]]

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