Difference between revisions of "CopyModelPath"

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16 bytes added ,  15:23, 30 January 2008
m
and I'm forgetting the names of common and useful functions... wow.
imported>DragoonWraith
(rewrote note)
imported>DragoonWraith
m (and I'm forgetting the names of common and useful functions... wow.)
 
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== Note ==
== Note ==


* When used on an object whose mesh is currently loaded by Oblivion (generally, this means that it is currently visible), it is necessary to "reload" the mesh. This can be done using [[Disable]]/[[Enable]] on References, or [[Unequip]]/[[Equip]] on equipment. There must be at least one frame in which the mesh is not visible, so you cannot use [[Enable]]/[[Equip]] in the same frame as [[Disable]]/[[Unequip]].
* When used on an object whose mesh is currently loaded by Oblivion (generally, this means that it is currently visible), it is necessary to "reload" the mesh. This can be done using [[Disable]]/[[Enable]] on References, or [[UnequipItem]]/[[EquipItem]] on equipment. There must be at least one frame in which the mesh is not visible, so you cannot use [[Enable]]/[[EquipItem]] in the same frame as [[Disable]]/[[UnequipItem]].


== See Also ==
== See Also ==

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