Difference between revisions of "CreateFullActorCopy"

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160 bytes added ,  01:56, 20 October 2008
Updated the article, see latest talk page additions for the reason
imported>Antares
(Updated the article on findings discussed on the talk page)
imported>Antares
(Updated the article, see latest talk page additions for the reason)
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* Inventory items are duplicated in the same manner as [[DuplicateAllItems]], Such items are treated by the game in a way that is not dissimilar to [[PlaceAtMe]] items in that their Base Records cannot be destroyed.
* Inventory items are duplicated in the same manner as [[DuplicateAllItems]], Such items are treated by the game in a way that is not dissimilar to [[PlaceAtMe]] items in that their Base Records cannot be destroyed.
** Like '''DuplicateAllItems''', any scripted item will be given a new FormID. See '''DuplicateAllItems''' for more details.
** Like '''DuplicateAllItems''', any scripted item will be given a new FormID. See '''DuplicateAllItems''' for more details.
* The copy will not have any AI packages
* The copy will not have any AI packages, and there may discrepancies on the [[Aggression]], [[Confidence]], [[AI Button|Energy Level]] and [[Responsibility]] values between the Original and the Copy.
* Factions will be duplicated but aren't persistent on the copy
* Factions will be duplicated but aren't persistent on the copy
   
   
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