Difference between revisions of "CreateFullActorCopy"
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* Inventory items are duplicated in the same manner as [[DuplicateAllItems]], Such items are treated by the game in a way that is not dissimilar to [[PlaceAtMe]] items in that their Base Records cannot be destroyed. | * Inventory items are duplicated in the same manner as [[DuplicateAllItems]], Such items are treated by the game in a way that is not dissimilar to [[PlaceAtMe]] items in that their Base Records cannot be destroyed. | ||
** Like '''DuplicateAllItems''', any scripted item will be given a new FormID. See '''DuplicateAllItems''' for more details. | ** Like '''DuplicateAllItems''', any scripted item will be given a new FormID. See '''DuplicateAllItems''' for more details. | ||
* The copy will not have any AI packages, and there may discrepancies on the [[Aggression]], [[Confidence]], [[AI Button|Energy Level]], [[Responsibility]] and Attack Damage values between the Original and the Copy. | * The copy will not have any AI packages, and there may be discrepancies on the [[Aggression]], [[Confidence]], [[AI Button|Energy Level]], [[Responsibility]] and Attack Damage values between the Original and the Copy. | ||
* Factions will be duplicated but aren't persistent on the copy | * Factions will be duplicated but aren't persistent on the copy | ||