Difference between revisions of "Creating Large Worldspaces"

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→‎Practicality: added a note on size of the world space
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===Practicality===
===Practicality===


Before starting your project consider the practicality of it. Take a moment and think over what you are hoping to achieve. Will you and/or your team be able to complete the project you're envisioning? Large world spaces require a lot of hours of work. The process of creating them can get very tedious  at times. Unlike a basic quest mod that takes place in a vanilla world space, a large world  space can require several weeks if not months of work and preparation before you can even  start placing buildings, NPCs, dungeons, etc.  
Before starting your project consider the practicality of it. Take a moment and think over what you are hoping to achieve. Will you and/or your team be able to complete the project you're envisioning? Large world spaces require a lot of hours of work. The process of creating them can get very tedious  at times. Unlike a basic quest mod that takes place in a vanilla world space, a large world  space can require several weeks if not months of work and preparation before you can even  start placing buildings, NPCs, dungeons, etc. To top all of this off large world spaces can take a very long time to load in the CS. If at all possible consider breaking your worldspace down into multiple plugins rather than creating the entire worldspace in one go. Waiting ten minutes or more for your world space to load in the CS can be very discouraging. Especially later on in your mod when debugging scripts causes the CS to crash frequently.


The purpose of this warning is not to discourage you.  What is being suggested here is  before you start your project, and as you work on it, try to do two things. Try to keep it  practical, because if it's not practical it probably won't get finished. And secondly know what you're doing.  If you know how to use your tools the work will go much more efficiently. When a project is moving forward it helps motivate you to continue. If a project keeps running into delays because steps were skipped or a useful tip was ignored requiring a return to an earlier point in the project - this is what can kill a project.
The purpose of this warning is not to discourage you.  What is being suggested here is  before you start your project, and as you work on it, try to do two things. Try to keep it  practical, because if it's not practical it probably won't get finished. And secondly know what you're doing.  If you know how to use your tools the work will go much more efficiently. When a project is moving forward it helps motivate you to continue. If a project keeps running into delays because steps were skipped or a useful tip was ignored requiring a return to an earlier point in the project - this is what can kill a project.


So from the start have a mindset of sticking to the important elements and trimming away the fluff. As you go through this process you should also take a look at the article [[Developing Successful Mods]] for help on making your new world space a successful project.  
So from the start have a mindset of sticking to the important elements and trimming away the fluff. As you go through this process you should also take a look at the article [[Developing Successful Mods]] for help on making your new world space a successful project.


==Essential Skills==
==Essential Skills==
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