Difference between revisions of "Creating a House"

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503 bytes added ,  05:11, 29 August 2008
imported>GrimGuy
imported>GrimGuy
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Now you're ready to start. It might be smart to save right away, so you can type in a name for the mod. Think along the lines of *name-of-house*-Mansion/manor/palace/house. Of course, you might also want to create some kind of old shack, and then you wouldn't be calling it mansion, would you now?
Now you're ready to start. It might be smart to save right away, so you can type in a name for the mod. Think along the lines of *name-of-house*-Mansion/manor/palace/house. Of course, you might also want to create some kind of old shack, and then you wouldn't be calling it mansion, would you now?
What you need to do now is simple, pick a place to put your house. A city is good, but it might not be too simple just dumping a house somewhere in a city and making it look real. It's easier to dump one in the wilderniss. And if it's house you don't plan on making a buy-quest for, it will make thinking up a reason why it's abandoned much easier.
I can't give you a good location, you'll have find a place yourself. Go in-game, take an in-game holiday and go sightseeing. Where do you want a house?
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