Difference between revisions of "Creating a House"
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→Creating a Container: added note about not starting an editor ID with a number
imported>Gregbert m (→The Storage Room: Added internal link to Creating a Container section.) |
imported>Bruneauinfo (→Creating a Container: added note about not starting an editor ID with a number) |
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Double click on the container in the Object Window that you want to have in your house. Remember: Suitable containers for your house can be found under 'WorldObjects/Container/Furniture' (although some objects such as barrels and crates can be found under 'WorldObjects/Container'). This will bring up it's Object Settings. For the purpose of the tutorial, we shall use the object 'CupboardClutterMiddle' as an example, found under 'WorldObjects/Container/Furniture/middleclass'. | Double click on the container in the Object Window that you want to have in your house. Remember: Suitable containers for your house can be found under 'WorldObjects/Container/Furniture' (although some objects such as barrels and crates can be found under 'WorldObjects/Container'). This will bring up it's Object Settings. For the purpose of the tutorial, we shall use the object 'CupboardClutterMiddle' as an example, found under 'WorldObjects/Container/Furniture/middleclass'. | ||
Change the ID to whatever you want to see it in the Construction Set as - We're going to change ours to 'TutorialHouseCupboard01'. You must change this to something new which is not already in use. If you do not change this box, you will change the settings of the object, not add a new one. This will alter the settings of the object wherever it is used in the game, and can cause problems with other Mods loaded. | Change the ID to whatever you want to see it in the Construction Set as - We're going to change ours to 'TutorialHouseCupboard01'. You must change this to something new which is not already in use. Just make sure you don't start your new ID with a number as this could cause problems for your mod down the road. If you do not change this box, you will change the settings of the object, not add a new one. This will alter the settings of the object wherever it is used in the game, and can cause problems with other Mods loaded. | ||
Now, un-check the 'Respawns' tick box. This means all items in the container will never change until a script or the player accesses it. | Now, un-check the 'Respawns' tick box. This means all items in the container will never change until a script or the player accesses it. |