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Difference between revisions of "GetParentCell"

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248 bytes added ,  05:03, 15 September 2007
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imported>DragoonWraith
(updating example with a better one)
imported>WereWolf
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'''Syntax:'''
'''Syntax:'''
  GetParentCell
  (parentCell:ref) reference.GetParentCell


Must be called on a reference. Returns the cell containing the reference.
Must be called on a reference. Returns the cell containing the reference.


==Example==
==Example==
  scn CellChangedScript
  scn CellChangedScript
  float fQuestDelayTime
  float fQuestDelayTime
  ref CellLastFrame
  ref CellLastFrame
  Begin GameMode
  Begin GameMode
   set fQuestDelayTime to 0.0001
   set fQuestDelayTime to 0.0001
   if ( CellLastFrame != player.GetParentCell )
   if ( CellLastFrame != player.GetParentCell )
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     set CellChanged to 0
     set CellChanged to 0
   endif
   endif
  End
  End


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==Notes==
==Notes==
*In the commands.txt of OBSE v0004, this function was called '''GetPlayerCell'''.
*In the commands.txt of OBSE v0004, this function was called '''GetPlayerCell'''.


[[Category: OBSE Functions]]
<!--[[Category: OBSE Functions]]
[[Category: OBSE Miscellaneous Functions]]
[[Category: OBSE Miscellaneous Functions]]
[[Category: OBSE Reference Functions]]
[[Category: OBSE Reference Functions]]-->
 
[[Category: Functions]]
[[Category: Functions (OBSE)]]
[[Category: Miscellaneous Functions]]
[[Category: Miscellaneous Functions (OBSE)]]
[[Category: Record Variable Functions]]
[[Category: Record Variable Functions (OBSE)]]
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