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Difference between revisions of "GetParentCell"
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Easier example
imported>WereWolf |
imported>Haama (Easier example) |
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==Example== | ==Example== | ||
if (player.GetParentCell != SigilStoneRef.GetParentCell) | |||
Returns true if the player is in a different cell than the SigilStoneRef (However, [[GetInSameCell]] is a bit faster than GetParentCell, so you would use that instead.) | |||
scn CellChangedScript | scn CellChangedScript | ||
float fQuestDelayTime | float fQuestDelayTime |