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Difference between revisions of "GetParentCell"

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228 bytes added ,  09:40, 15 September 2007
Easier example
imported>WereWolf
imported>Haama
(Easier example)
Line 7: Line 7:


==Example==
==Example==
if (player.GetParentCell != SigilStoneRef.GetParentCell)
Returns true if the player is in a different cell than the SigilStoneRef (However, [[GetInSameCell]] is a bit faster than GetParentCell, so you would use that instead.)
  scn CellChangedScript
  scn CellChangedScript
  float fQuestDelayTime
  float fQuestDelayTime
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