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Difference between revisions of "GetParentCell"
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imported>Haama (Easier example) |
imported>Haama m |
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==Example== | ==Example== | ||
if (player.GetParentCell | if (player.GetParentCell == SigilStoneRef.GetParentCell) | ||
Returns true if the player is in | Returns true if the player is in the same cell as the SigilStoneRef (However, [[GetInSameCell]] is a bit faster than GetParentCell, so you would use that instead.) | ||
scn CellChangedScript | scn CellChangedScript |