Difference between revisions of "NifGetPath"
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imported>DragoonWraith |
imported>DragoonWraith |
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Returns the file path (relative to the <tt>Oblivion\Data\Meshes\</tt> folder) of the particular nif that the NifID refers to. Note that for writable nifs, this will differ from the file path given to [[NifOpen]], so this function must be used in order to get that file path for use. [[NifGetOriginalPath]] will return the file path given to NifOpen, if desired. | Returns the file path (relative to the <tt>Oblivion\Data\Meshes\</tt> folder) of the particular nif that the NifID refers to. Note that for writable nifs, this will differ from the file path given to [[NifOpen]], so this function must be used in order to get that file path for use. [[NifGetOriginalPath]] will return the file path given to NifOpen, if desired. | ||
== Example == | |||
ref playerWeapon | |||
string_var filepath | |||
short nifID | |||
Begin GameMode | |||
if ( playerWeapon != player.GetEquippedObject 16 ) | |||
if ( playerWeapon ) | |||
let filepath := NifGetOriginalPath nifID | |||
SetModelPath filepath playerWeapon | |||
NifClose nifID | |||
endif | |||
let playerWeapon := player.GetEquippedObject 16 | |||
let filepath := GetModelPath playerWeapon | |||
let nifID := NifOpen filepath 1 | |||
let filepath := NifGetPath nifID | |||
SetModelPath filepath playerWeapon | |||
endif | |||
End | |||
Every time the player equips a new weapon, creates a copy of the weapon's model that can be edited using NifSE, and sets the weapon's model to the copy. If a previous weapon had been affected, sets that weapon's model back to its original file, and closes that nif in NifSE. | |||
== See Also == | == See Also == |