Difference between revisions of "NifSkope Comprehensive Guide"
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NifSkope Comprehensive Guide (edit)
Revision as of 23:04, 19 September 2011
, 23:04, 19 September 2011no edit summary
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::* This is where the constraint nodes are listed. bhkConstraint nodes are used to add constraints to your collision object. Works well on bound weapons that limit the player's actions. | ::* This is where the constraint nodes are listed. bhkConstraint nodes are used to add constraints to your collision object. Works well on bound weapons that limit the player's actions. | ||
== | == ''Materials'' == | ||
Data pertaining to the object's material type is defined as part of the bhkCollisionObject block. Since a game object can be made of several types of materials the actual material definition is located both in the bhkShape nodes. | Data pertaining to the object's material type is defined as part of the bhkCollisionObject block. Since a game object can be made of several types of materials the actual material definition is located both in the bhkShape nodes. | ||