Difference between revisions of "NifSkope Comprehensive Guide"

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imported>Andkore
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::* This is where the constraint nodes are listed. bhkConstraint nodes are used to add constraints to your collision object. Works well on bound weapons that limit the player's actions.
::* This is where the constraint nodes are listed. bhkConstraint nodes are used to add constraints to your collision object. Works well on bound weapons that limit the player's actions.


== '''Materials'' ==
== ''Materials'' ==
Data pertaining to the object's material type is defined as part of the bhkCollisionObject block. Since a game object can be made of several types of materials the actual material definition is located both in the bhkShape nodes.
Data pertaining to the object's material type is defined as part of the bhkCollisionObject block. Since a game object can be made of several types of materials the actual material definition is located both in the bhkShape nodes.


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