Difference between revisions of "NifSkope Comprehensive Guide"

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→‎Gloss Texture: not Glow Texture
imported>Andkore
imported>Ethatron
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This texture applies a specified gloss amount to specific sections of a model defined by the texture file. The texture file is a grayscale representation of the original texture map. Gloss is applied by a displacement method: black representing no gloss and white representing full gloss.
This texture applies a specified gloss amount to specific sections of a model defined by the texture file. The texture file is a grayscale representation of the original texture map. Gloss is applied by a displacement method: black representing no gloss and white representing full gloss.


Glow texture files must be saved as _gl.dds i.e. myweapon_gl.dds
Gloss texture files must be saved as _gl.dds i.e. myweapon_gl.dds


== '''Glow Texture''' ==
== '''Glow Texture''' ==
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