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Difference between revisions of "Oblivion Units"

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219 bytes added ,  09:58, 9 April 2007
Added some detail about game units to real units ratios.
imported>Mantel
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imported>TheGreenMan
(Added some detail about game units to real units ratios.)
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Oblivion uses a coordinate system with units which, like in Morrowind, are 21.3 'units' to a foot, or 7 units to 10 centimeters.
Oblivion uses a coordinate system with units which, like in Morrowind, are 21.3 'units' to a foot, or 7 units to 10 centimeters (or to put it another way 64 units per yard [~70 units per metre]).


The base of this system is an exterior cell which is 4096 x 4096 units or 192 x 192 feet or 58.5 x 58.5 meters.
The base of this system is an exterior cell which is 4096 x 4096 units or 192 x 192 feet or 58.5 x 58.5 meters.


Another way of approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation.
Another way of approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation.
But when creating height values for terrain, 1 person height is only 64 units. Which equates to a smidge under 35 units per metre (32 units per yard).


  [[Image:ScaleGridQuad.jpg]]
  [[Image:ScaleGridQuad.jpg]]
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