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Difference between revisions of "Oblivion Units"
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Added some detail about game units to real units ratios.
imported>Mantel m |
imported>TheGreenMan (Added some detail about game units to real units ratios.) |
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Oblivion uses a coordinate system with units which, like in Morrowind, are 21.3 'units' to a foot, or 7 units to 10 centimeters. | Oblivion uses a coordinate system with units which, like in Morrowind, are 21.3 'units' to a foot, or 7 units to 10 centimeters (or to put it another way 64 units per yard [~70 units per metre]). | ||
The base of this system is an exterior cell which is 4096 x 4096 units or 192 x 192 feet or 58.5 x 58.5 meters. | The base of this system is an exterior cell which is 4096 x 4096 units or 192 x 192 feet or 58.5 x 58.5 meters. | ||
Another way of approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation. | Another way of approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation. | ||
But when creating height values for terrain, 1 person height is only 64 units. Which equates to a smidge under 35 units per metre (32 units per yard). | |||
[[Image:ScaleGridQuad.jpg]] | [[Image:ScaleGridQuad.jpg]] |