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Difference between revisions of "Oblivion Units"

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133 bytes added ,  10:46, 9 April 2007
Added info about vertical resolution.
imported>TheGreenMan
(Added some detail about game units to real units ratios.)
imported>TheGreenMan
(Added info about vertical resolution.)
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Another way of approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation.
Another way of approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation.


But when creating height values for terrain, 1 person height is only 64 units. Which equates to a smidge under 35 units per metre (32 units per yard).
But when creating height values for terrain, 1 person height is only 64 units. Which equates to a smidge under 35 units per metre (32 units per yard). Also, the game seems to round height values down to the nearest 4 units, so this gives a vertical resolution of 5.7cm (2.25 inches).


  [[Image:ScaleGridQuad.jpg]]
  [[Image:ScaleGridQuad.jpg]]
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