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Difference between revisions of "Oblivion Units"
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Added info about vertical resolution.
imported>TheGreenMan (Added some detail about game units to real units ratios.) |
imported>TheGreenMan (Added info about vertical resolution.) |
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Another way of approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation. | Another way of approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation. | ||
But when creating height values for terrain, 1 person height is only 64 units. Which equates to a smidge under 35 units per metre (32 units per yard). | But when creating height values for terrain, 1 person height is only 64 units. Which equates to a smidge under 35 units per metre (32 units per yard). Also, the game seems to round height values down to the nearest 4 units, so this gives a vertical resolution of 5.7cm (2.25 inches). | ||
[[Image:ScaleGridQuad.jpg]] | [[Image:ScaleGridQuad.jpg]] |