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Difference between revisions of "Oblivion Units"

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No change in size ,  14:45, 17 April 2007
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imported>TheGreenMan
(Added more details about terrain height.)
imported>KakNbs
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The base of this system is an exterior cell which is 4096 x 4096 units or 192 x 192 feet or 58.5 x 58.5 meters.
The base of this system is an exterior cell which is 4096 x 4096 units or 192 x 192 feet or 58.5 x 58.5 meters.


Another way of approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation.
Another way of approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21 (1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation.


When importing height values for terrain into TESCS, 1 person height is only 64 units. Which equates to a smidge under 35 units per metre (32 units per yard). Also, the game seems to round height values down to the nearest 4 units, so this gives a vertical resolution of 5.7cm (2.25 inches). But when you load your terrain into the game, it seems to scale the height by 2 so that 64 vertical units equals 1 yard again! Confused? I certainly have been for the past couple of hours!
When importing height values for terrain into TESCS, 1 person height is only 64 units. Which equates to a smidge under 35 units per metre (32 units per yard). Also, the game seems to round height values down to the nearest 4 units, so this gives a vertical resolution of 5.7cm (2.25 inches). But when you load your terrain into the game, it seems to scale the height by 2 so that 64 vertical units equals 1 yard again! Confused? I certainly have been for the past couple of hours!
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