Difference between revisions of "Oblivion Units"

Jump to navigation Jump to search
304 bytes added ,  10:46, 9 April 2007
Added more details about terrain height.
imported>TheGreenMan
(Added info about vertical resolution.)
imported>TheGreenMan
(Added more details about terrain height.)
Line 5: Line 5:
Another way of approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation.
Another way of approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation.


But when creating height values for terrain, 1 person height is only 64 units. Which equates to a smidge under 35 units per metre (32 units per yard). Also, the game seems to round height values down to the nearest 4 units, so this gives a vertical resolution of 5.7cm (2.25 inches).
When importing height values for terrain into TESCS, 1 person height is only 64 units. Which equates to a smidge under 35 units per metre (32 units per yard). Also, the game seems to round height values down to the nearest 4 units, so this gives a vertical resolution of 5.7cm (2.25 inches). But when you load your terrain into the game, it seems to scale the height by 2 so that 64 vertical units equals 1 yard again! Confused? I certainly have been for the past couple of hours!
 
Incidentally, the default water level is at 4096 units, which gets translated to 0 in the Z-axis in-game.


  [[Image:ScaleGridQuad.jpg]]
  [[Image:ScaleGridQuad.jpg]]
Anonymous user

Navigation menu