Difference between revisions of "Oblivion Units"
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Added more details about terrain height.
imported>TheGreenMan (Added info about vertical resolution.) |
imported>TheGreenMan (Added more details about terrain height.) |
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Another way of approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation. | Another way of approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation. | ||
When importing height values for terrain into TESCS, 1 person height is only 64 units. Which equates to a smidge under 35 units per metre (32 units per yard). Also, the game seems to round height values down to the nearest 4 units, so this gives a vertical resolution of 5.7cm (2.25 inches). But when you load your terrain into the game, it seems to scale the height by 2 so that 64 vertical units equals 1 yard again! Confused? I certainly have been for the past couple of hours! | |||
Incidentally, the default water level is at 4096 units, which gets translated to 0 in the Z-axis in-game. | |||
[[Image:ScaleGridQuad.jpg]] | [[Image:ScaleGridQuad.jpg]] |