Difference between revisions of "OnActivate"

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160 bytes added ,  11:07, 24 September 2007
though you can have an inventory onActivate
imported>Haama
(Applies to all inventory items)
imported>Haama
(though you can have an inventory onActivate)
Line 20: Line 20:


*Selecting an item in inventory will ''equip'' it (except for enchanted scrolls) and run onEquip blocks instead of the onActivate block.
*Selecting an item in inventory will ''equip'' it (except for enchanted scrolls) and run onEquip blocks instead of the onActivate block.
**However, you can make an item run it's own onActivate block in the inventory menu (MenuMode 1008, MenuMode, onEquip, etc.) with '''''Activate player, 1'''''.


==See Also==  
==See Also==  
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