Difference between revisions of "OnActivate"
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imported>Haama (though you can have an inventory onActivate) |
imported>Isatin |
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*Selecting an item in inventory will ''equip'' it (except for enchanted scrolls) and run onEquip blocks instead of the onActivate block. | *Selecting an item in inventory will ''equip'' it (except for enchanted scrolls) and run onEquip blocks instead of the onActivate block. | ||
**However, you can make an item run it's own onActivate block in the inventory menu (MenuMode 1008, MenuMode, onEquip, etc.) with '''''Activate player, 1'''''. | **However, you can make an item run it's own onActivate block in the inventory menu (MenuMode 1008, MenuMode, onEquip, etc.) with '''''Activate player, 1'''''. | ||
*If you create an object and activate it in the same frame, its OnActivate block may not run. See [[PlaceAtMe#Usage_in_same_frame_as_creation|PlaceAtMe]] more info. | |||
==See Also== | ==See Also== |