Difference between revisions of "Questions"
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→Item scaling questions..
imported>TheImperialDragon |
imported>MaXiMiUS |
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Along with a variable (NewLevel) that gets reset after every time the player levels up.[[User:TheImperialDragon|The Imperial Dragon]] 16:53, 15 June 2006 (EDT) | Along with a variable (NewLevel) that gets reset after every time the player levels up.[[User:TheImperialDragon|The Imperial Dragon]] 16:53, 15 June 2006 (EDT) | ||
:I think I'll use this code. --[[User:MaXiMiUS|MaXiMiUS]] 19:06, 15 June 2006 (EDT) | |||
<pre> if GetLevel != player.GetLevel && GetIsClass Scout | |||
;merchant supplier scaling | |||
Set Level2 to Player.GetLevel | |||
SetLevel Level2 | |||
Set Level to 40 + Level2 | |||
SetAV Strength Level | |||
SetAV Intelligence Level | |||
Set Level to 30 + Level2 | |||
SetAV Willpower Level | |||
SetAV Agility Level | |||
Set Level to GetRandomPercent + Level2 | |||
SetAV Luck Level | |||
Set Level to ( Level2 * 2 ) + 45 | |||
if Level <= 100 | |||
SetAV Speed Level | |||
SetAV Endurance Level | |||
else | |||
SetAV Speed 100 | |||
SetAV Endurance 100 | |||
endif | |||
Set Level to 16 + ( Level * 8 ) | |||
SetAV Health Level | |||
Set Level to 145 + ( Level * 5 ) | |||
SetAV Fatigue Level | |||
Set Level to 100 + ( Level * 2 ) | |||
SetAV Magicka Level | |||
endif</pre> |