Difference between revisions of "Questions"

Jump to navigation Jump to search
777 bytes added ,  19:06, 15 June 2006
imported>TheImperialDragon
imported>MaXiMiUS
Line 956: Line 956:


Along with a variable (NewLevel) that gets reset after every time the player levels up.[[User:TheImperialDragon|The Imperial Dragon]] 16:53, 15 June 2006 (EDT)
Along with a variable (NewLevel) that gets reset after every time the player levels up.[[User:TheImperialDragon|The Imperial Dragon]] 16:53, 15 June 2006 (EDT)
:I think I'll use this code. --[[User:MaXiMiUS|MaXiMiUS]] 19:06, 15 June 2006 (EDT)
<pre> if GetLevel != player.GetLevel && GetIsClass Scout
;merchant supplier scaling
Set Level2 to Player.GetLevel
SetLevel Level2
Set Level to 40 + Level2
SetAV Strength Level
SetAV Intelligence Level
Set Level to 30 + Level2
SetAV Willpower Level
SetAV Agility Level
Set Level to GetRandomPercent + Level2
SetAV Luck Level
Set Level to ( Level2 * 2 ) + 45
if Level <= 100
SetAV Speed Level
SetAV Endurance Level
else
SetAV Speed 100
SetAV Endurance 100
endif
Set Level to 16 + ( Level * 8 )
SetAV Health Level
Set Level to 145 + ( Level * 5 )
SetAV Fatigue Level
Set Level to 100 + ( Level * 2 )
SetAV Magicka Level
endif</pre>
Anonymous user

Navigation menu