Difference between revisions of "Questions"

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51 bytes added ,  14:39, 22 July 2006
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imported>Treleth
imported>Treleth
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::: There is no simple way, but there are a few somewhat complicated ways to find out when a projectile hits a wall by using trigger zones or [[getLOS]]. I am planning to add an article on how to do that to the wiki. If on the other hand, you only want to detect when an arrow hits a specific wall, you can change the wall into an activator and either check [[onHitWith]] or edit the nif to include a trigger zone, which lets you check [[onTrigger]]. Take a look at [[Finessing Physics]] for a guide to doing the latter. [[User:Scruggs|Scruggs]] 09:04, 22 July 2006 (EDT)
::: There is no simple way, but there are a few somewhat complicated ways to find out when a projectile hits a wall by using trigger zones or [[getLOS]]. I am planning to add an article on how to do that to the wiki. If on the other hand, you only want to detect when an arrow hits a specific wall, you can change the wall into an activator and either check [[onHitWith]] or edit the nif to include a trigger zone, which lets you check [[onTrigger]]. Take a look at [[Finessing Physics]] for a guide to doing the latter. [[User:Scruggs|Scruggs]] 09:04, 22 July 2006 (EDT)


::::Gamall, the GetSelf, does not work...because wouldn't that get the weapon, not the target? This is the script I'am using,
::::Gamall, the GetSelf, does not work...because wouldn't that get the weapon, not the target? This is the script I'am using, [[User:Treleth|Treleth]] 14:39, 22 July 2006 (EDT)


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