Difference between revisions of "Questions"
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::: There is no simple way, but there are a few somewhat complicated ways to find out when a projectile hits a wall by using trigger zones or [[getLOS]]. I am planning to add an article on how to do that to the wiki. If on the other hand, you only want to detect when an arrow hits a specific wall, you can change the wall into an activator and either check [[onHitWith]] or edit the nif to include a trigger zone, which lets you check [[onTrigger]]. Take a look at [[Finessing Physics]] for a guide to doing the latter. [[User:Scruggs|Scruggs]] 09:04, 22 July 2006 (EDT) | ::: There is no simple way, but there are a few somewhat complicated ways to find out when a projectile hits a wall by using trigger zones or [[getLOS]]. I am planning to add an article on how to do that to the wiki. If on the other hand, you only want to detect when an arrow hits a specific wall, you can change the wall into an activator and either check [[onHitWith]] or edit the nif to include a trigger zone, which lets you check [[onTrigger]]. Take a look at [[Finessing Physics]] for a guide to doing the latter. [[User:Scruggs|Scruggs]] 09:04, 22 July 2006 (EDT) | ||
::::Gamall, the GetSelf, does not work...because wouldn't that get the weapon, not the target? This is the script I'am using, | ::::Gamall, the GetSelf, does not work...because wouldn't that get the weapon, not the target? This is the script I'am using, [[User:Treleth|Treleth]] 14:39, 22 July 2006 (EDT) | ||
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