Difference between revisions of "Raw Function List"
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imported>GuruSR m (→Editing: Typo) |
imported>QQuix (Rebuilt the list) |
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===Data=== | ===Data=== | ||
<pre> | <pre> | ||
Abs;OBSE;Math;Converts negative number to equivalent positive number. | |||
ACos;OBSE;Math; | |||
Activate;CS;Inventory;Activate object. | |||
Activate2;OBSE 17;; | |||
ActorValueToCode;OBSE 18;; | |||
ActorValueToString;OBSE 17;; | |||
ActorValueToStringC;OBSE 17;; | |||
AddAchievement;CS;Misc.;X-Box only | |||
AddEffectItem;OBSE 10;Magic; | |||
AddEffectItemC;OBSE 10;Magic; | |||
AddFlames;CS;Inventory;Adds the 'flame nodes' object to the object | |||
AddFullEffectItem;OBSE 11;Magic; | |||
AddFullEffectItemC;OBSE 11;Magic; | |||
AddItem;CS;Actor, Inventory;Adds number of item to calling container's inventory. | |||
AddItemNS;OBSE 15;; | |||
AddMagicEffectCounter;OBSE 17;; | |||
AddScriptPackage;CS;AI, Actor;Adds script package to the calling actor. | |||
AddSpell;CS;Actor, Magic;Add spell/ability/disease to actor. | |||
AddSpellNS;OBSE 15;; | |||
AddToLeveledList;OBSE 13;Inventory; | |||
AddTopic;CS;Dialog;Adds the topic to player's known list of topics. | |||
AdvancePCLevel;CS;Player;Brings up the 'level menu' and allows player to advance a level. | |||
AdvancePCSkill;CS;Player;Increases player's skill by the given amount. | |||
AHammerKey;OBSE;Input;Simulates rapid keypresses on odd frames. | |||
Algohol;OBSE;; | |||
AnimPathIncludes;OBSE 15;; | |||
AppendToName;OBSE 11;Inventory; | |||
Ar Append;OBSE 19;; | |||
Ar BadNumericIndex;OBSE 17;; | |||
Ar BadStringIndex;OBSE 17;; | |||
Ar Construct;OBSE 17;; | |||
Ar Copy;OBSE 17;; | |||
Ar DeepCopy;OBSE 17;; | |||
Ar Dump;OBSE 17;; | |||
Ar DumpID;OBSE 17;; | |||
Ar Erase;OBSE 17;; | |||
Ar Find;OBSE 17;; | |||
Ar First;OBSE 17;; | |||
Ar HasKey;OBSE 17;; | |||
Ar Insert;OBSE 18;; | |||
Ar InsertRange;OBSE 18;; | |||
Ar Keys;OBSE 17;; | |||
Ar Last;OBSE 17;; | |||
Ar List;OBSE 18;; | |||
Ar Map;OBSE 19;; | |||
Ar Next;OBSE 17;; | |||
Ar Null;OBSE 17;; | |||
Ar Prev;OBSE 17;; | |||
Ar Range;OBSE 18;; | |||
Ar Resize;OBSE 18;; | |||
Ar Size;OBSE 17;; | |||
Ar Sort;OBSE 17;; | |||
Ar SortAlpha;OBSE 17;; | |||
ar_CustomSort;OBSE 20;; | |||
ArrayCmp;Pluggy;Array;Compares two arrays. | |||
ArrayCount;Pluggy;Array;Returns the count of indexes that contain a value. | |||
ArrayEsp;Pluggy;Array;Gets or sets the esp associated to an array. | |||
ArrayProtect;Pluggy;Array;Gets or sets the protection state of an array. | |||
ArraySize;Pluggy;Array;Gets or sets the size of an array. | |||
AsciiToChar;OBSE 17;; | |||
ASin;OBSE;Math; | |||
ATan;OBSE;Math; | |||
ATan2;OBSE;Math; | |||
Autosave;CS;Misc.;Force an autosave of the game. | |||
CalcLeveledItem;OBSE 13;Inventory; | |||
CalcLevItemNR;OBSE 15;; | |||
CalcLevItems;OBSE 18;; | |||
CanCastPower;OBSE 17;; | |||
CanCorpseCheck;OBSE 14;; | |||
CanFastTravelFromWorld;OBSE 20;; | |||
CanHaveFlames;CS;Condition, Inventory;Returns 1 if the object can have flames. | |||
CanPayCrimeGold;CS;Condition, Crime;Returns 1 if actor can pay their bounty (crime gold) | |||
CanTravelToMapMarker;OBSE 16;; | |||
Cast;CS;Actor, Magic;Calling object casts the spell at specified target. | |||
Ceil;OBSE;Math;Rounds decimal portion of number up, even if less than 0.5. | |||
CharToASCII;OBSE 16;; | |||
ClearHotKey;OBSE 15;; | |||
ClearLeveledList;OBSE 15;; | |||
ClearOwnership;CS 1.2;Inventory;Removes all ownership to the item in question. | |||
ClearOwnership_T;OBSE 20;; | |||
ClearPlayersLastRiddenHorse;OBSE 20;; | |||
ClickMenuButton;OBSE 16;; | |||
CloneForm;OBSE;Actor, Inventory; | |||
CloseAllMenus;OBSE 15;Misc.;Closes all currently open menus. | |||
CloseCurrentOblivionGate;CS;Misc.;Performs functions and closes current oblivion gate. | |||
CloseOblivionGate;CS;Misc.;If calling reference is an Oblivion gate, closes it. | |||
CloseTextInput;OBSE 16;; | |||
CompareFemaleBipedPath;OBSE 10;; | |||
CompareFemaleGroundPath;OBSE 10;; | |||
CompareFemaleIconPath;OBSE 10;; | |||
CompareIconPath;OBSE 10;; | |||
CompareMaleBipedPath;OBSE 10;; | |||
CompareMaleGroundPath;OBSE 10;; | |||
CompareMaleIconPath;OBSE 10;; | |||
CompareModelPath;OBSE 10;; | |||
CompareName;OBSE 10;Inventory; | |||
CompareNames;OBSE 13;Inventory; | |||
CompareScripts;OBSE 15;; | |||
CompleteQuest;CS;Quest;Marks the quest as complete. | |||
Con CAL;OBSE;; | |||
Con GetINISetting;OBSE;; | |||
Con HairTint;OBSE;; | |||
Con LoadGame;OBSE 13;; | |||
Con ModWaterShader;OBSE;; | |||
Con PlayerSpellBook;OBSE 14;; | |||
Con QuitGame;OBSE;; | |||
Con RefreshINI;OBSE;; | |||
Con RunMemoryPass;OBSE;; | |||
Con Save;OBSE;; | |||
Con SaveINI;OBSE;; | |||
Con SetCameraFOV;OBSE;; | |||
Con SetClipDist;OBSE;; | |||
Con SetFog;OBSE;; | |||
Con SetGameSetting;OBSE;; | |||
Con SetGamma;OBSE;; | |||
Con SetHDRParam;OBSE;; | |||
Con SetImageSpaceGlow;OBSE;; | |||
Con SetINISetting;OBSE;; | |||
Con SetSkyParam;OBSE;; | |||
Con SetTargetRefraction;OBSE;; | |||
Con SetTargetRefractionFire;OBSE;; | |||
Con SexChange;OBSE;; | |||
Con TCL;OBSE;; | |||
Con TFC;OBSE;; | |||
Con TGM;OBSE;; | |||
Con ToggleAI;OBSE;; | |||
Con ToggleCombatAI;OBSE;; | |||
Con ToggleDetection;OBSE;; | |||
Con ToggleMapMarkers;OBSE 14;; | |||
Con ToggleMenus;OBSE;; | |||
Con WaterDeepColor;OBSE;; | |||
Con WaterReflectionColor;OBSE;; | |||
Con WaterShallowColor;OBSE;; | |||
Con_CAL;OBSE 10;Console; | |||
Con_GetINISetting;OBSE;Console; | |||
Con_HairTint;OBSE;Console; | |||
Con_LoadGame;OBSE 13;Console; | |||
Con_ModWaterShader;OBSE;Console; | |||
Con_PlayerSpellBook;OBSE 14;Console; | |||
Con_QuitGame;OBSE 11;Console; | |||
Con_RefreshINI;OBSE;Console; | |||
Con_RunMemoryPass;OBSE;Console; | |||
Con_Save;OBSE 10;Console; | |||
Con_SaveINI;OBSE 11;Console; | |||
Con_SetCameraFOV;OBSE;Console; | |||
Con_SetClipDist;OBSE;Console; | |||
Con_SetFog;OBSE;Console; | |||
Con_SetGameSetting;OBSE;Console; | |||
Con_SetGamma;OBSE;Console; | |||
Con_SetHDRParam;OBSE;Console; | |||
Con_SetImageSpaceGlow;OBSE;Console; | |||
Con_SetINISetting;OBSE;Console; | |||
Con_SetSkyParam;OBSE;Console; | |||
Con_SetTargetRefraction;OBSE;Console; | |||
Con_SetTargetRefractionFire;OBSE;Console; | |||
Con_SexChange;OBSE;Console; | |||
Con_TCL;OBSE 10;Console; | |||
Con_TFC;OBSE 12;Console; | |||
Con_TGM;OBSE 11;Console; | |||
Con_ToggleAI;OBSE 10;Console; | |||
Con_ToggleCombatAI;OBSE 10;Console; | |||
Con_ToggleDetection;OBSE;Console; | |||
Con_ToggleMapMarkers;OBSE 14;Console; | |||
Con_ToggleMenus;OBSE 10;Console; | |||
Con_WaterDeepColor;OBSE;Console; | |||
Con_WaterReflectionColor;OBSE;Console; | |||
Con_WaterShallowColor;OBSE;Console; | |||
CopyAllEffectItems;OBSE 10;Magic; | |||
CopyArray;Pluggy;Array;Creates a copy of an array and returns the newly created ArrayID. | |||
CopyEyes;OBSE 13;; | |||
CopyFemaleBipedPath;OBSE 10;; | |||
CopyFemaleGroundPath;OBSE 10;; | |||
CopyFemaleIconPath;OBSE 10;; | |||
CopyHair;OBSE 13;; | |||
CopyIconPath;OBSE 10;; | |||
CopyIR;OBSE 19;; | |||
CopyMaleBipedPath;OBSE 10;; | |||
CopyMaleGroundPath;OBSE 10;; | |||
CopyMaleIconPath;OBSE 10;; | |||
CopyModelPath;OBSE 10;; | |||
CopyName;OBSE 10;Inventory; | |||
CopyNthEffectItem;OBSE 10;Magic; | |||
CopyString;Pluggy;String; | |||
Cos;OBSE;Math; | |||
Cosh;OBSE;Math; | |||
CreateArray;Pluggy;Array;Creates a new array. | |||
CreateFullActorCopy;CS;Actor;Creates a copy of the actor and its base. | |||
CreateString;Pluggy;String; | |||
CreateTempRef;OBSE 19 | |||
</pre> | </pre> |