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Difference between revisions of "Reference"

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1 byte removed ,  12:20, 13 July 2011
m
Removed one more extraneous apostrophe "it's"->"its"
imported>Kivan
m (Removed two extraneous apostrophes "it's"->"its")
imported>Kivan
m (Removed one more extraneous apostrophe "it's"->"its")
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**'''Count:''' The number of objects represented by the reference. For example, a single arrow reference can be five arrows. When the player drops multiple items of the same type, only one physical object is shown on the ground.
**'''Count:''' The number of objects represented by the reference. For example, a single arrow reference can be five arrows. When the player drops multiple items of the same type, only one physical object is shown on the ground.
**'''Health:''' For weapons and armor, this sets the current health of the object relative to its maximum health.
**'''Health:''' For weapons and armor, this sets the current health of the object relative to its maximum health.
**'''Charge:''' For magic items, this sets the current charge of the object relative to it's maximum charge.
**'''Charge:''' For magic items, this sets the current charge of the object relative to its maximum charge.
**'''Time Left:''' For torches, the amount of time remaining (number of seconds left?).
**'''Time Left:''' For torches, the amount of time remaining (number of seconds left?).
**'''Soul:''' For soul gems, sets the size of the soul it contains.
**'''Soul:''' For soul gems, sets the size of the soul it contains.
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