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Difference between revisions of "Retex Troubleshooting"

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725 bytes added ,  11:30, 31 May 2006
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imported>Darknel
imported>Darknel
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To solve this, go back into Nifskope and find the purple flower symbol in the block list (if you used Nifskope to texture in the first place presumably you know it).Double click the name next to the icon and write in longhand the full path to your texture (including at the end of course your texture's name), eg:
To solve this, go back into Nifskope and find the purple flower symbol in the block list (if you used Nifskope to texture in the first place presumably you know it).Double click the name next to the icon and write in longhand the full path to your texture (including at the end of course your texture's name), eg:
C:Program Files\Oblivion\Data\textures\mytexture.dds
C:Program Files\Oblivion\Data\textures\mytexture.dds
That's fine when your just working on the texture for yourself. But what about when you want to release your mod? The above filepath would be no use to someone who had their Oblivion folder within a Betheseda Softworks folder for instance. Therefore, prior to release you'll need to make another change to the texture path in Nifskope this time reducing it to:
textures\[any subfolders]\.dds
Now the texture won't appear in the Nifskope render window (which is why those using Nifskope as an aid to drawing textures will need the step above) but the texture will appear correctly in game and - crucially - will do so for everyone else who has the correct meshes and textures folders within their Oblivion\Data directory.




[[Category:Solutions]]
[[Category:Solutions]]
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