Difference between revisions of "Debug Text"

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==Zero - Time and Place==
==Zero - Time and Place==
[[Image:DebugText0.gif|right|thumb|200px|[[Media:DebugText0.gif|Click To Enlarge]].]]
'''Setting iDebugText to 0 will result in a DebugText with the following values as output:'''
'''Setting iDebugText to 0 will result in a DebugText with the following values as output:'''


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==One - Animations==
==One - Animations==
[[Image:DebugText1.gif|right|thumb|200px|[[Media:DebugText1.gif|Click To Enlarge]].]]
'''Setting iDebugText to 1 will result in a DebugText with the following values as output:'''
'''Setting iDebugText to 1 will result in a DebugText with the following values as output:'''
*[actor name]
*[actor name]
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==Two==
==Two==
[[Image:DebugText2.gif|right|thumb|200px|[[Media:DebugText2.gif|Click To Enlarge]].]]
'''Setting iDebugText to 2 will result in a DebugText with the following values as output:'''
'''Setting iDebugText to 2 will result in a DebugText with the following values as output:'''
*Queued Count: [int]
*Queued Count: [int]
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*Count Mult: [float]
*Count Mult: [float]
*FPS Mult [float]
*FPS Mult [float]




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==Four - Exterior LOD==
==Four - Exterior LOD==
[[Image:DebugText4.gif|right|thumb|200px|[[Media:DebugText4.gif|Click To Enlarge]].]]
'''Setting iDebugText to 4 will result in a DebugText with the following values as output:'''
'''Setting iDebugText to 4 will result in a DebugText with the following values as output:'''
*Exteriors to load: [int]
*Exteriors to load: [int]
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*Mid LOD to Load: [int]
*Mid LOD to Load: [int]
*Low LOD to Load: [int]
*Low LOD to Load: [int]






==Five - Script Profiler==
==Five - Script Profiler==
[[Image:DebugText5.gif|right|thumb|200px|[[Media:DebugText5.gif|Click To Enlarge]].]]
'''Setting iDebugText to 5 will result in a DebugText with the following values as output:'''
'''Setting iDebugText to 5 will result in a DebugText with the following values as output:'''
*Script Profiler
*Script Profiler
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*{one of the following for each active script}
*{one of the following for each active script}
**-> Seconds: [float] Percentage: [float]%
**-> Seconds: [float] Percentage: [float]%






==Six - Combat Info==
==Six - Combat Info==
[[Image:DebugText6.gif|right|thumb|200px|[[Media:DebugText6.gif|Click To Enlarge]].]]
'''Setting iDebugText to 6 will result in a DebugText with the following values as output when the player is selected while in Console Mode, or if nothing is selected while in Console Mode:'''
'''Setting iDebugText to 6 will result in a DebugText with the following values as output when the player is selected while in Console Mode, or if nothing is selected while in Console Mode:'''
*COMBAT INFO: [int] actors in combat with PC, [int] in combat total
*COMBAT INFO: [int] actors in combat with PC, [int] in combat total
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[[Image:DebugText6-2.gif|right|thumb|200px|[[Media:DebugText6-2.gif|Click To Enlarge]].]]
'''Setting iDebugText to 6 will result in a DebugText with the following values as output when an enemy in combat is selected while in Console Mode:'''
'''Setting iDebugText to 6 will result in a DebugText with the following values as output when an enemy in combat is selected while in Console Mode:'''
*COMBAT INFO: [int] actors in combat with PC, [int] in combat total
*COMBAT INFO: [int] actors in combat with PC, [int] in combat total
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==Seven - Combat Style==
==Seven - Combat Style==
[[Image:DebugText7.gif|right|thumb|200px|[[Media:DebugText7.gif|Click To Enlarge]].]]
'''Setting iDebugText to 7 will result in a DebugText with the following values as output when the player is selected while in Console Mode, or if nothing is selected while in Console Mode:'''
'''Setting iDebugText to 7 will result in a DebugText with the following values as output when the player is selected while in Console Mode, or if nothing is selected while in Console Mode:'''
*COMBAT STYLE: Current Ref is the Player
*COMBAT STYLE: Current Ref is the Player




[[Image:DebugText7-2.gif|right|thumb|200px|[[Media:DebugText7-2.gif|Click To Enlarge]].]]
'''Setting iDebugText to 7 will result in a DebugText with the following values as output when an enemy is selected while in Console Mode:'''
'''Setting iDebugText to 7 will result in a DebugText with the following values as output when an enemy is selected while in Console Mode:'''
*COMBAT STYLE:
*COMBAT STYLE:
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==Eight - Magic Info==
==Eight - Magic Info==
[[Image:DebugText8.gif|right|thumb|200px|[[Media:DebugText8.gif|Click To Enlarge]].]]
'''Setting iDebugText to 8 will result in a DebugText with the following values as output:'''
'''Setting iDebugText to 8 will result in a DebugText with the following values as output:'''
*MAGIC INFO
*MAGIC INFO
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==Nine - Actor Info==
==Nine - Actor Info==
[[Image:DebugText9.gif|right|thumb|200px|[[Media:DebugText9.gif|Click To Enlarge]].]]
'''Setting iDebugText to 9 will result in a DebugText with the following values as output:'''
'''Setting iDebugText to 9 will result in a DebugText with the following values as output:'''
*ACTOR INFO: [actor name]
*ACTOR INFO: [actor name]
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==Ten - Skill Level-ups per Character Level==
==Ten - Skill Level-ups per Character Level==
[[Image:DebugText10.gif|right|thumb|200px|[[Media:DebugText10.gif|Click To Enlarge]].]]
'''Setting iDebugText to 10 will result in a DebugText with the following values as output:'''
'''Setting iDebugText to 10 will result in a DebugText with the following values as output:'''
*PLAYER CHARACTER
*PLAYER CHARACTER
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==Eleven - Audio Info==
==Eleven - Audio Info==
[[Image:DebugText11.gif|right|thumb|200px|[[Media:DebugText11.gif|Click To Enlarge]].]]
'''Setting iDebugText to 11 will result in a DebugText with the following values as output:'''
'''Setting iDebugText to 11 will result in a DebugText with the following values as output:'''
*AUDIO INFO
*AUDIO INFO
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*[int] sounds loaded. [int] moving sounds registered.
*[int] sounds loaded. [int] moving sounds registered.
**[name of sound]: ([float]dB)([int]/[int]) ([int]) [additional info]
**[name of sound]: ([float]dB)([int]/[int]) ([int]) [additional info]






==Twelve - Just FPS==
==Twelve - Just FPS==
[[Image:DebugText12.gif|right|thumb|200px|[[Media:DebugText12.gif|Click To Enlarge]].]]
'''Setting iDebugText to 12 will result in a DebugText which displays only the FPS Counter:'''
'''Setting iDebugText to 12 will result in a DebugText which displays only the FPS Counter:'''
*FPS: [int]
*FPS: [int]




==Thirteen - Geometry==
==Thirteen - Geometry==
[[Image:DebugText13.gif|right|thumb|200px|[[Media:DebugText13.gif|Click To Enlarge]].]]
'''Setting iDebugText to 13 will result in a DebugText with the following values as output:'''
'''Setting iDebugText to 13 will result in a DebugText with the following values as output:'''
*Geometry [int] ([int])
*Geometry [int] ([int])

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