Difference between revisions of "Debug Text"

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1,073 bytes added ,  10:12, 15 May 2006
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'''Setting iDebugText to 14 or higher will result in either screens with no useful information, or will provide the same text as setting iDebugText to zero.'''
'''Setting iDebugText to 14 or higher will result in either screens with no useful information, or will provide the same text as setting iDebugText to zero.'''


[Note: Need confirmation of changes to tdt pages since Oblivion v1.1 beta patch.  Example: console command "sdt 1" through "sdt 33" appear as valid entries. sdt values higher than 33 appear to display sdt 33 information.]
Tested under Oblivion v1.1 beta patch:
sdt values from 14 through 23 inclusive display 10 pages of Source Texture dataOn the test computer, the data flashed once per second (estimated) and was difficult to read on screen.
 
sdt value 24 displays "Profiler Not Enabled" text message, as well as FPS.
sdt value 25 displays "Profiler(MAX) Not Enabled" text message, as well as FPS.
sdt value 26 displays "Heap Stats" text message, as well as FPS.
sdt value 27 displays "Mem Context Not Enabled" text message, as well as FPS.
sdt value 28 displays "SystemMem Context Not Enabled" text message, as well as FPS.
sdt value 29 displays "SaveGame Info", related data, and FPS.
sdt value 30 displays "Paths to Build", FPS, and "Paths Completed" data.
sdt value 31 displays Location Information and FPS.
sdt value 32 displays what is shown in this article for sdt values with negative numbers.
sdt value 33 displays what is shown in this article for sdt value of zero.
sdt values higher than 33, tested through sdt value of 40, show the same data as sdt value of 33.  (Tested up to and including "sdt 40".)
 
 
[Note: Need confirmation of changes to debug text pages under Oblivion v1.1 beta patch.  Need confirmation as to whether or not certain debug text page data is enabled via oblivion.ini settings.]




[[Category: Console Functions]]
[[Category: Console Functions]]
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