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Difference between revisions of "Detect If Current Cell Is Wilderness Cell"

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imported>Haama
(Going to do some tests)
imported>KyleWollaston
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If you want to detect if an actor is in a set of cells you need to use [[GetInCell]], [[GetInCellParam]], or [[GetInWorldspace]]. Basically, each function takes two flags: ''ActorID'' and ''CellName''. The function will return true (1) if the referenced ''ActorID'' is in a cell whose EditorID (name) includes the name in ''CellName''. Some examples:
If you want to detect if an actor is in a set of cells you need to use [[GetInCell]], [[GetInCellParam]], or [[GetInWorldspace]]. Basically, each function takes two flags: ''ActorID'' and ''CellName''. The function will return true (1) if the referenced ''ActorID'' is in a cell whose EditorID (name) includes the name in ''CellName''. Some examples:
#If the ''CellName'' is "Anvil" it will return true for cells "AnvilBenirusMansion" and "AnvilCastleBarrakcs".
#If the ''CellName'' is "Anvil" it will return true for cells "AnvilBenirusMansion" and "AnvilCastleBarracks".
#If the ''CellName'' is "AnvilCastle" it will return false for "AnvilBenirusMansion" and true for "AnvilCastleBarracks"
#If the ''CellName'' is "AnvilCastle" it will return false for "AnvilBenirusMansion" and true for "AnvilCastleBarracks"
#If the ''CellName'' is "MagesGuild" it will return true for the Mages Guilds (i.e., "CheydinhalMagesGuild", "AnvilMagesGuild").
#If the ''CellName'' is "MagesGuild" it will return true for the Mages Guilds (i.e., "CheydinhalMagesGuild", "AnvilMagesGuild").

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