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Difference between revisions of "Detect If Current Cell Is Wilderness Cell"
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Detect If Current Cell Is Wilderness Cell (edit)
Revision as of 10:29, 15 April 2010
, 10:29, 15 April 2010no edit summary
imported>KyleWollaston |
imported>Darkness X |
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{{Unfinished}} | {{Unfinished}} | ||
{{Tools|req0=[[The Elder Scrolls Construction Set|Construction Set]]}} | |||
If you want to detect if an actor is in a set of cells you need to use [[GetInCell]], [[GetInCellParam]], or [[GetInWorldspace]]. Basically, each function takes two flags: ''ActorID'' and ''CellName''. The function will return true (1) if the referenced ''ActorID'' is in a cell whose EditorID (name) includes the name in ''CellName''. Some examples: | If you want to detect if an actor is in a set of cells you need to use [[GetInCell]], [[GetInCellParam]], or [[GetInWorldspace]]. Basically, each function takes two flags: ''ActorID'' and ''CellName''. The function will return true (1) if the referenced ''ActorID'' is in a cell whose EditorID (name) includes the name in ''CellName''. Some examples: |