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Difference between revisions of "DisableControl"
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Notes
imported>Haama (Removed bit about bug, no longer there) |
imported>Haama (Notes) |
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Line 11: | Line 11: | ||
DisableControl 5 | DisableControl 5 | ||
This disabled the Activation keyboard and mouse keys, if there are any. | This disabled the Activation keyboard and mouse keys, if there are any. | ||
==Notes== | |||
*The keys disabled by DisableControl will continue to work in the Inventory and Container Menus, but not the Controls Menu (not sure about other menus). | |||
*When the player switches controls, the new control will need to be disabled. Also, the original key will need to be enabled. | |||
<pre>DisableControl 5 | |||
... | |||
begin MenuMode 1021 ;Controls Menu | |||
if (TurnOffKeys == 0) | |||
set TurnOffKeys to 1 | |||
EnableControl 5 | |||
endif | |||
end | |||
begin MenuMode 1015 ;Options Menu | |||
if TurnOffKeys | |||
set TurnOffKeys to 0 | |||
RefreshControlMap | |||
DisableControl 5 | |||
endif | |||
end</pre> | |||
==Control IDs== | ==Control IDs== |