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Difference between revisions of "DisableControl"

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71 bytes added ,  23:26, 25 November 2007
→‎Notes: Explain what the script does
imported>Haama
(Notes)
imported>Haama
(→‎Notes: Explain what the script does)
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==Notes==
==Notes==
*The keys disabled by DisableControl will continue to work in the Inventory and Container Menus, but not the Controls Menu (not sure about other menus).
*The keys disabled by DisableControl will continue to work in the Inventory and Container Menus, but not the Controls Menu (not sure about other menus).
*When the player switches controls, the new control will need to be disabled. Also, the original key will need to be enabled.
*When the player switches controls, the new control will need to be disabled. Also, the original key will need to be enabled. Here's an example script to keep the correct Activate key(s) disabled:
<pre>DisableControl 5
<pre>DisableControl 5
...
...
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