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Difference between revisions of "Drop"

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85 bytes removed ,  17:23, 31 March 2009
→‎Notes: Fixed item stats note
imported>HeX
imported>Haama
(→‎Notes: Fixed item stats note)
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* While '''set pRef to player.Drop SomeItem 1''' will compile and run, pRef will remain null (00000000) and won't be of any use.
* While '''set pRef to player.Drop SomeItem 1''' will compile and run, pRef will remain null (00000000) and won't be of any use.
* Does NOT appear to trigger OnDrop blocks when called on the player.
* Does NOT appear to trigger OnDrop blocks when called on the player.
* Items will retain their stats (i.e., health, script variables) - edit: this does not appear to be the case. In fact health and charges etc are reset to their base values.
* Item stats (i.e., Health, Charges, Script Variables) are reset as if it's a new item.
* If using to only drop a part of a stack of items, it's unclear ''which'' will be dropped. For instance, if you drop 3 of 5 Iron Swords, they may be the 3 with the least health, most health, etc.
* If using to only drop a part of a stack of items, it's unclear ''which'' will be dropped. For instance, if you drop 3 of 5 Iron Swords, they may be the 3 with the least health, most health, etc.


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