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Difference between revisions of "Drop"

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226 bytes added ,  12:04, 15 August 2010
Added a note about persistent references dropped on exterior cells
imported>Haama
(→‎Notes: Fixed item stats note)
imported>QQuix
(Added a note about persistent references dropped on exterior cells)
Line 12: Line 12:
* Item stats (i.e., Health, Charges, Script Variables) are reset as if it's a new item.
* Item stats (i.e., Health, Charges, Script Variables) are reset as if it's a new item.
* If using to only drop a part of a stack of items, it's unclear ''which'' will be dropped. For instance, if you drop 3 of 5 Iron Swords, they may be the 3 with the least health, most health, etc.
* If using to only drop a part of a stack of items, it's unclear ''which'' will be dropped. For instance, if you drop 3 of 5 Iron Swords, they may be the 3 with the least health, most health, etc.
* If you drop a persistent item on an exterior cell and the cell gets unloaded, the item may, or may not, be there upon returning to that cell (although still accessible from scripts). It is unclear why and when this happens.


==See Also==
==See Also==
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