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Difference between revisions of "Drop"

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14 bytes removed ,  13:21, 11 October 2011
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imported>QQuix
(Added a note about persistent references dropped on exterior cells)
imported>Diarrhoe
m
 
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'''Syntax:'''
'''Syntax:'''
  [''ActorID''.]Drop ''ObjectID'' ''count''
  [''ActorID|ContainerID''.]Drop ''ObjectID'' ''count''


'''Example:'''
'''Example:'''
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==Notes==
==Notes==
* While '''set pRef to player.Drop SomeItem 1''' will compile and run, pRef will remain null (00000000) and won't be of any use.
* While '''set pRef to player.Drop SomeItem 1''' will compile and run, pRef will remain null (00000000) and won't be of any use.
* Does NOT appear to trigger OnDrop blocks when called on the player.
* Does NOT appear to trigger OnDrop blocks.
* Item stats (i.e., Health, Charges, Script Variables) are reset as if it's a new item.
* Item stats (i.e., Health, Charges, Script Variables) are reset as if it's a new item.
* If using to only drop a part of a stack of items, it's unclear ''which'' will be dropped. For instance, if you drop 3 of 5 Iron Swords, they may be the 3 with the least health, most health, etc.
* If using to only drop a part of a stack of items, it's unclear ''which'' will be dropped. For instance, if you drop 3 of 5 Iron Swords, they may be the 3 with the least health, most health, etc.
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