Difference between revisions of "FDamageWeaponConditionMult"

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223 bytes added ,  12:57, 29 June 2007
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Default value: 0.5
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!style="background:#ffdead;" width="100"  | Description
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Other weapon damage factors include [[fDamageStrengthBase]], [[fDamageStrengthMult]], [[FDamageSkillBase]] and [[FDamageSkillMult]]. For the whole formula, see [http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula]
Adjusting this value, alters all weapon health proportionately.
 
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!style="background:#ffdead;" |Default value
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0.500
 
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[[Category:Settings]]
[[Category:Settings]]
==See Also==
*[[fDamageStrengthBase]]
*[[fDamageStrengthMult]]
*[[FDamageSkillBase]]
*[[FDamageSkillMult]]
*[http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula]
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