Difference between revisions of "FDamageWeaponConditionMult"

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241 bytes added ,  09:17, 17 November 2007
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imported>ShadowDancer
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imported>Feyre
 
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Adjusting this value, alters all weapon health proportionately.
Together with [[FDamageWeaponConditionBase]] this determines the amount of damage your weapon does based on it's current health.
 
Setting this value to 0 and FDamageWeaponConditionBase to 1, means that weapons will always deal the same amount of damage, regardless of health, up to the point of breaking.


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