Difference between revisions of "FDamageWeaponConditionMult"
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Together with [[FDamageWeaponConditionBase]] this determines the amount of damage your weapon does based on it's current health. | |||
Setting this value to 0 and FDamageWeaponConditionBase to 1, means that weapons will always deal the same amount of damage, regardless of health, up to the point of breaking. | |||
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