Difference between revisions of "FLowLevelNPCBaseHealthMult"
Jump to navigation
Jump to search
Adding testing results
imported>ShadowDancer m (formatting) |
imported>Picador (Adding testing results) |
||
Line 5: | Line 5: | ||
Reduces the health of 'low level' NPCs to make the early part of the game less difficult. Increasing this value makes the early game harder. | Reduces the health of 'low level' NPCs to make the early part of the game less difficult. Increasing this value makes the early game harder. | ||
* NOTE: This multiplier is applied to the base starting health of a low-level NPC relative to the formula used for calculating NPC health normally; see [[FNPCAttributeHealthMult]] for details. The health gain per level for low-level NPCs is much higher than for non-low-level NPCs, but the exact formula is not known. | |||
'Low level' is defined as level 4 in the default game. The level is controlled by [[ILowLevelNPCMaxLevel]]. | 'Low level' is defined as level 4 in the default game. The level is controlled by [[ILowLevelNPCMaxLevel]]. |