Difference between revisions of "FLowLevelNPCBaseHealthMult"
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imported>Picador (Adding testing results) |
imported>Picador |
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Reduces the health of 'low level' NPCs to make the early part of the game less difficult. Increasing this value makes the early game harder. | Reduces the health of 'low level' NPCs to make the early part of the game less difficult. Increasing this value makes the early game harder. | ||
* NOTE: This multiplier is applied to the base starting health of a low-level NPC relative to the formula used for calculating NPC health normally; see [[FNPCAttributeHealthMult]] for details. The health gain per level for low-level NPCs is much higher than for non-low-level NPCs | * NOTE: This multiplier is applied to the base starting health of a low-level NPC relative to the formula used for calculating NPC health normally; see [[FNPCAttributeHealthMult]] for details. The health gain per level for low-level NPCs is much higher than for non-low-level NPCs. The exact formula is [http://www.uesp.net/wiki/Oblivion:NPCs#Health here]. | ||
'Low level' is defined as level 4 in the default game. The level is controlled by [[ILowLevelNPCMaxLevel]]. | 'Low level' is defined as level 4 in the default game. The level is controlled by [[ILowLevelNPCMaxLevel]]. |