Difference between revisions of "FLowLevelNPCBaseHealthMult"
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More details on formula
imported>Picador |
imported>Picador (More details on formula) |
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Reduces the health of 'low level' NPCs to make the early part of the game less difficult. Increasing this value makes the early game harder. | Reduces the health of 'low level' NPCs to make the early part of the game less difficult. Increasing this value makes the early game harder. | ||
* NOTE: This multiplier is applied to the base starting health of a low-level NPC relative to the formula used for calculating NPC health normally; see [[FNPCAttributeHealthMult]] for details. The health gain per level for low-level NPCs is much higher than for non-low-level NPCs. The exact formula is [http://www.uesp.net/wiki/Oblivion:NPCs#Health here]. | * NOTE: This multiplier is applied to the base starting health of a low-level NPC relative to the formula used for calculating NPC health normally; see [[FNPCAttributeHealthMult]] for details. The health gain per level for low-level NPCs is much higher than for non-low-level NPCs. The exact formula is [http://www.uesp.net/wiki/Oblivion:NPCs#Health here]. | ||
Essentially, after calculating NPC health normally, a low-level NPC has their health multiplied by: [[FLowLevelNPCBaseHealthMult]] + (1 - [[FLowLevelNPCBaseHealthMult]]) * ((NPC level - 1) / ([[ILowLevelNPCMaxLevel]] + 1)). This formula looks complicated, but it simply means that at level 1 health is multipled by this setting (default = .4), and this multiplier scales linearly up to 1 as the NPC approaches the first non-"low" level as defined by [[ILowLevelNPCMaxLevel]]. | |||
'Low level' is defined as level 4 in the default game. The level is controlled by [[ILowLevelNPCMaxLevel]]. | 'Low level' is defined as level 4 in the default game. The level is controlled by [[ILowLevelNPCMaxLevel]]. |