Difference between revisions of "Fatigue Game Settings"

Jump to navigation Jump to search
3 bytes removed ,  08:30, 19 July 2007
m
no edit summary
imported>ABO
(Added fActorLuckSkillMult link.)
imported>Haama
m
Line 98: Line 98:
The following formulas are not all entirely confirmed, but should be pretty close. Unknowns are marked with ???.
The following formulas are not all entirely confirmed, but should be pretty close. Unknowns are marked with ???.


The impact on things like attack damage of low fatigue is done calculated with a fatigue factor;
The impact of low fatigue on things like attack damage is calculated with a fatigue factor;


   FatigueFactor = fFatigueBase - fFatigueMult * (1.0 - Fatigue/MaxFatigue)
   FatigueFactor = fFatigueBase - fFatigueMult * (1.0 - Fatigue/MaxFatigue)
Line 134: Line 134:
     fFatigueBlockSkillBase + fFatigueBlockSkillMult * Block
     fFatigueBlockSkillBase + fFatigueBlockSkillMult * Block


Note that the Apprentice block perk (reaching skill level iSkillApprenticeMin, default 25) is blocking burns no fatigue. However, the LuckModifier can boost effective block skill past 25 without triggering the Apprentice block perk. Negative values for the *Mult settings work and make more sense than the defaults, as this makes fatigue burn decrease with increasing block skill, but note that ModifiedBlock will decrease as fatigue is burned, so a negative fFatigueBlockMult will give increasing fatigue burn as fatigue drops. There also appears to be some mysterious 0-75 range limit of the ModifiedBlock value. Encumbrance, shield weight, and damage of attack blocked have have no impact.
Note that with the Apprentice block perk (reaching skill level iSkillApprenticeMin, default 25) blocking burns no fatigue. However, the LuckModifier can boost effective block skill past 25 without triggering the Apprentice block perk. Negative values for the *Mult settings work and make more sense than the defaults, as this makes fatigue burn decrease with increasing block skill, but note that ModifiedBlock will decrease as fatigue is burned, so a negative fFatigueBlockMult will give increasing fatigue burn as fatigue drops. There also appears to be some mysterious 0-75 range limit of the ModifiedBlock value. Encumbrance, shield weight, and damage of attack blocked have have no impact.


[[Category:Settings]]
[[Category:Settings]]
Anonymous user

Navigation menu