Difference between revisions of "Fatigue Game Settings"
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imported>ABO (Added fActorLuckSkillMult link.) |
imported>Haama m |
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The following formulas are not all entirely confirmed, but should be pretty close. Unknowns are marked with ???. | The following formulas are not all entirely confirmed, but should be pretty close. Unknowns are marked with ???. | ||
The impact on things like attack damage | The impact of low fatigue on things like attack damage is calculated with a fatigue factor; | ||
FatigueFactor = fFatigueBase - fFatigueMult * (1.0 - Fatigue/MaxFatigue) | FatigueFactor = fFatigueBase - fFatigueMult * (1.0 - Fatigue/MaxFatigue) | ||
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fFatigueBlockSkillBase + fFatigueBlockSkillMult * Block | fFatigueBlockSkillBase + fFatigueBlockSkillMult * Block | ||
Note that the Apprentice block perk (reaching skill level iSkillApprenticeMin, default 25) | Note that with the Apprentice block perk (reaching skill level iSkillApprenticeMin, default 25) blocking burns no fatigue. However, the LuckModifier can boost effective block skill past 25 without triggering the Apprentice block perk. Negative values for the *Mult settings work and make more sense than the defaults, as this makes fatigue burn decrease with increasing block skill, but note that ModifiedBlock will decrease as fatigue is burned, so a negative fFatigueBlockMult will give increasing fatigue burn as fatigue drops. There also appears to be some mysterious 0-75 range limit of the ModifiedBlock value. Encumbrance, shield weight, and damage of attack blocked have have no impact. | ||
[[Category:Settings]] | [[Category:Settings]] |