Difference between revisions of "Finessing Physics"
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imported>Darknel |
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n+3: Then the trishape/strip blocks. | n+3: Then the trishape/strip blocks. | ||
Basically the sequence of block numbers should run inversely to the order in which they appear in the Nifskope block list heirarchy. | Basically the sequence of block numbers should run inversely to the order in which they appear in the Nifskope block list heirarchy. | ||
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3DS Max users now have the benefit of gundulf's plugin which automatically generates collision models on export. You can link to the download of that plugin and read a tutorial on it's use [http://www.silgrad.com/wbb2/thread.php?postid=31448 here.] Users of this plugin may also find it helpful to read through this tutorial though since the technique described here is essentially the long hand version of what the plugin is doing. | 3DS Max users now have the benefit of gundulf's plugin which automatically generates collision models on export. You can link to the download of that plugin and read a tutorial on it's use [http://www.silgrad.com/wbb2/thread.php?postid=31448 here.] Users of this plugin may also find it helpful to read through this tutorial though since the technique described here is essentially the long hand version of what the plugin is doing. | ||
But what about those of us not fortunate enough to have the latest version of 3DS? Well, do not despair. Because although the route is a little more arduous the creation of collision meshes directly matching your mesh is still a possibility. The following step by step will show how to produce the same end result as the plugin afore-mentioned via a few simple Nifskope hacks. But first a warning: | But what about those of us not fortunate enough to have the latest version of 3DS? Well, do not despair. Because although the route is a little more arduous the creation of collision meshes directly matching your mesh is still a possibility. The following step by step will show how to produce the same end result as the plugin afore-mentioned via a few simple Nifskope hacks. But first a warning: |